common/clocktimer.h
///////////////////////////////////////////////////////////////////////////////
// Filename: clocktimer.h
///////////////////////////////////////////////////////////////////////////////
// Purpose: class definition for "clocktimer", a timer which measures
// real time
///////////////////////////////////////////////////////////////////////////////
// History:
// ========
//
// Date Time Name Description
// -------- -------- -------- ------------------------------------------------
// 96/02/06 01:01:29 muellerg: created
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __CLOCKTIMER_H__
#define __CLOCKTIMER_H__
// Feature test switches ///////////////////////////// Feature test switches //
/* NONE */
// System headers /////////////////////////////////////////// System headers //
#include <sys/time.h>
#include <iostream.h>
// Local headers ///////////////////////////////////////////// Local headers //
#include "../common.h"
// Macros /////////////////////////////////////////////////////////// Macros //
/* NONE */
// File scope objects /////////////////////////////////// File scope objects //
/* NONE */
// External variables, functions, and classes ///////////// External objects //
/* NONE */
// Signal catching functions ///////////////////// Signal catching functions //
/* NONE */
// Structures, unions, and class definitions /////////////////// Definitions //
/*
* The class "clocktimer" is useful for measuring real clock time.
* It uses the UNIX function gettimeofday() to get the needed information.
*/
class clocktimer
{
public:
// constructor, initialize everything
clocktimer(void):gottime(false),started(false){}
// destructor, nothing to do
~clocktimer(void){}
// return the number of measured seconds or -1 for an error
long secs(void);
// return the number of measured microseconds or -1 for an error
long usecs(void);
// start measurement
bool start(void);
// end measurement
bool end(void);
private:
bool gottime; // do we have a measured time we can return?
bool started; // is the timer started?
timeval tstart; // the start time
timeval tresult; // the result time
};